Use true division
Getting prepared for Python 2.7 porting
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					 1 changed files with 6 additions and 6 deletions
				
			
		|  | @ -279,8 +279,8 @@ def WriteCommentBilibiliPositioned(f, c, width, height, styleid): | |||
|         if rotate_z != 0: | ||||
|             styles.append('\\frz%s' % rotate_z) | ||||
|             if rotate_y != 0: | ||||
|                 styles.append('\\frx%s' % (rotate_y*math.sin(rotate_z*math.pi/180))) | ||||
|                 styles.append('\\fry%s' % (rotate_y*math.cos(rotate_z*math.pi/180))) | ||||
|                 styles.append('\\frx%s' % (rotate_y*math.sin(rotate_z*math.pi/180.0))) | ||||
|                 styles.append('\\fry%s' % (rotate_y*math.cos(rotate_z*math.pi/180.0))) | ||||
|         elif rotate_y != 0: | ||||
|             styles.append('\\fry%s' % rotate_y) | ||||
|         if fontface: | ||||
|  | @ -327,8 +327,8 @@ def WriteCommentAcfunPositioned(f, c, width, height, styleid): | |||
|         if rotate_y is not None and rotate_z is not None: | ||||
|             styles.append('\\frz%s' % round(rotate_z)) | ||||
|             if not (-1 < rotate_z < 1): | ||||
|                 styles.append('\\frx%s' % round(rotate_y*math.sin(rotate_z*math.pi/180))) | ||||
|                 styles.append('\\fry%s' % round(rotate_y*math.cos(rotate_z*math.pi/180))) | ||||
|                 styles.append('\\frx%s' % round(rotate_y*math.sin(rotate_z*math.pi/180.0))) | ||||
|                 styles.append('\\fry%s' % round(rotate_y*math.cos(rotate_z*math.pi/180.0))) | ||||
|             else: | ||||
|                 styles.append('\\fry%s' % round(rotate_y)) | ||||
|         if color is not None: | ||||
|  | @ -410,8 +410,8 @@ def WriteCommentAcfunPositioned(f, c, width, height, styleid): | |||
|             if ('d' in action) or ('e' in action): | ||||
|                 action_styles.append('\\frz%s' % round(to_rotate_z)) | ||||
|                 if not (-1 < to_rotate_z < 1): | ||||
|                     action_styles.append('\\frx%s' % round(to_rotate_y*math.sin(to_rotate_z*math.pi/180))) | ||||
|                     action_styles.append('\\fry%s' % round(to_rotate_y*math.cos(to_rotate_z*math.pi/180))) | ||||
|                     action_styles.append('\\frx%s' % round(to_rotate_y*math.sin(to_rotate_z*math.pi/180.0))) | ||||
|                     action_styles.append('\\fry%s' % round(to_rotate_y*math.cos(to_rotate_z*math.pi/180.0))) | ||||
|                 else: | ||||
|                     action_styles.append('\\fry%s' % round(to_rotate_y)) | ||||
|             if ('x' in action) or ('y' in action): | ||||
|  |  | |||
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