Handle the situation that rotation makes object behind the camera
This commit is contained in:
parent
eca0f7403d
commit
d0e5fd8b90
@ -538,11 +538,13 @@ def ConvertFlashRotation(rotY, rotZ, X, Y, width, height):
|
||||
except ZeroDivisionError:
|
||||
logging.error('Rotation makes object behind the camera: trZ == %.0f' % trZ);
|
||||
scaleXY = 1
|
||||
if scaleXY < 0:
|
||||
scaleXY = -scaleXY
|
||||
logging.error('Rotation makes object behind the camera: trZ == %.0f < %.0f' % (trZ, FOV));
|
||||
trX = (trX-width/2)*scaleXY+width/2
|
||||
trY = (trY-height/2)*scaleXY+height/2
|
||||
if scaleXY < 0:
|
||||
scaleXY = -scaleXY
|
||||
outX += 180
|
||||
outY += 180
|
||||
logging.error('Rotation makes object behind the camera: trZ == %.0f < %.0f' % (trZ, FOV));
|
||||
return (trX, trY, WrapAngle(outX), WrapAngle(outY), WrapAngle(outZ), scaleXY*100, scaleXY*100)
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user